UDEngine.Core Overview
UDEngine.Core is the namespace for the heart of UDEngine. It is aimed to be universal enough to be applied to most of the 2D games (e.g. Touhou, Binding of Isaac, etc.)
Submodules
UDEngine.Core consists of the following submodules:
using UDEngine.Core.Actor;
using UDEngine.Core.Bullet;
using UDEngine.Core.Collision;
using UDEngine.Core.Pool;
using UDEngine.Core.Shooter;